In simple terms
A friendly intro before the formal notes — no formulas yet.
The Physics of Bumps and Bounces
Momentum is the 'quantity of motion' an object has, and it's conserved in collisions unless an outside force acts. We use this principle, along with how 'bouncy' a collision is, to predict what happens when objects hit each other.
Imagine a game of pool. Before the break, the total 'motion' of all the balls is zero. When the cue ball strikes the pack, it transfers its motion. The total momentum is redistributed among the balls, but the overall sum remains constant (ignoring friction). The 'bounciness' of the cushions and balls determines how much energy is kept in each collision, which we measure with a special coefficient.
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Draw 'before' and 'after' diagrams, clearly labelling velocities and defining a positive direction.
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Apply the Principle of Conservation of Momentum to form your first equation.
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Apply Newton's Law of Restitution, using the coefficient 'e', to form your second equation.
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Solve the two simultaneous equations to find the unknown final velocities or other quantities.
Explore the concept
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Key formulas
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Tap a symbol — great for exam definitions
Tap a symbol — great for exam definitions
Tap a symbol — great for exam definitions
Full topic notes
Formal explanation with the rigour you need for the exam.
1. Linear Momentum and its Conservation
Linear momentum is a fundamental concept, often described as the 'quantity of motion' an object possesses. It is a vector quantity, meaning it has both magnitude and direction. The direction of the momentum is the same as the direction of the object's velocity.
Momentum () = Mass () Velocity ()
The cornerstone of this topic is the Principle of Conservation of Linear Momentum. It states that for any system of colliding objects, the total momentum before the collision is equal to the total momentum after the collision, provided that no external forces (like friction or air resistance) act on the system. This is a direct consequence of Newton's Third Law.
For two particles in a direct collision:
Momentum is a vector. Always define a positive direction and be consistent with signs.
The principle applies to any closed system, including explosions where the initial momentum is often zero.
Remember to sum the momenta of all particles in the system before and after the event.
2. Impulse and the Impulse-Momentum Principle
When a force acts on an object, it changes its momentum. The impulse of a force is defined as the product of the force and the time interval over which it acts. Crucially, impulse is equal to the change in momentum it produces. This is particularly useful for situations involving large forces acting over very short times, such as a cricket bat hitting a ball, where the exact force profile is unknown.
Impulse () = Change in Momentum () \
For a constant force acting over a time , this simplifies to . Graphically, the impulse is the area under a force-time graph. Since impulse is a vector, a positive impulse indicates a force acting in the positive direction, and a negative impulse indicates a force in the negative direction.
3. Newton's Law of Restitution and Energy
While momentum is conserved in a closed system, kinetic energy is usually not. Most real-world collisions are 'inelastic', meaning some kinetic energy is converted into heat, sound, or work done in deforming the objects. The coefficient of restitution, , is a number that tells us how 'bouncy' a collision is. It's defined as the ratio of the relative speed of separation to the relative speed of approach.
Perfectly elastic collision: . Kinetic energy is conserved.
Inelastic collision: . Kinetic energy is lost.
Perfectly inelastic collision: . The particles stick together (coalesce) and move with a common velocity. This is the maximum possible loss of KE.
Always draw clear 'before' and 'after' diagrams. Define a positive direction and stick to it. When applying Newton's Law of Restitution, remember it relates the relative speeds. A common mistake is to forget the coefficient or to mix up the velocities. Writing 'CoM' and 'NLR' next to your equations is good practice to show the examiner your method.
Worked examples
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A particle P of mass 2 kg and a particle Q of mass 3 kg are moving towards each other along the same straight line on a smooth horizontal plane. P has speed 5 m s⁻¹ and Q has speed 4 m s⁻¹. The particles collide. The coefficient of restitution between P and Q is 0.6. Find the speeds and directions of P and Q after the collision.
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First, let's set up the problem. Let the direction of P's initial motion be the positive direction.
A ball of mass 0.5 kg is dropped from a height of 5 m onto a smooth horizontal floor. It rebounds to a height of 3.2 m. Find: (a) the coefficient of restitution between the ball and the floor. (b) the loss in kinetic energy during the impact.
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We need to find the ball's speed just before and just after it hits the floor. We can use kinematics, with m s⁻².
How it all connects
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Glossary
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Quick check
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Revision flashcards
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What is linear momentum?
A vector quantity defined as the product of an object's mass and its velocity. Formula: . The standard unit is kg m s⁻¹.
Key takeaways
Review these before you close the topic — retrieval beats re-reading.
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Momentum is a vector. Always define a positive direction and be consistent with signs.
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The principle applies to any closed system, including explosions where the initial momentum is often zero.
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Remember to sum the momenta of all particles in the system before and after the event.
Practice — then mark it
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Test Your Understanding of Momentum
Test Your Understanding of Momentum
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