In simple terms
A friendly intro before the formal notes — no formulas yet.
Equations of motion
Cambridge 9702 Paper 2 — Equations of motion (2.1). Senpai Corner diagram-backed pilot with premium structure and live visuals.
- 1
Speed is the total distance travelled per unit time (a scalar quantity).
- 2
Velocity is the rate of change of displacement (a vector quantity). The sign (+ or -) indicates direction.
- 3
Acceleration is the rate of change of velocity (a vector quantity).
- 4
Example: If 'up' is the positive direction, an object moving upwards at 5 m/s has a velocity of +5 m/s. An object moving downwards at 5 m/s has a velocity of -5 m/s. Both have a speed of 5 m/s.
What this topic covers
The official Cambridge syllabus points this lesson works through.
- 2.1.1
Define and use distance, displacement, speed, velocity and acceleration
- 2.1.2
Use graphical methods to represent distance, displacement, speed, velocity and acceleration
- 2.1.3
Determine displacement from the area under a velocity-time graph
- 2.1.4
Determine velocity using the gradient of a displacement-time graph
- 2.1.5
Determine acceleration using the gradient of a velocity-time graph
- 2.1.6
Derive, from the definitions of velocity and acceleration, equations that represent uniformly accelerated motion in a straight line
- 2.1.7
Solve problems using equations that represent uniformly accelerated motion in a straight line, including the motion of bodies falling in a uniform gravitational field without air resistance
- 2.1.8
Describe an experiment to determine the acceleration of free fall using a falling object
- 2.1.9
Describe and explain motion due to a uniform velocity in one direction and a uniform acceleration in a perpendicular direction
Explore the concept
Use the live diagram and synced steps — play it or tap a step card to walk through.
Horizontal and vertical motion combine into a parabola; scrub time to fly it.
Key formulas
Tap any symbol to reveal exactly what it means and its units.
Tap a symbol — great for exam definitions
Tap a symbol — great for exam definitions
Tap a symbol — great for exam definitions
Full topic notes
Formal explanation with the rigour you need for the exam.
Understanding Key Terms: Scalars & Vectors
In physics, how we describe movement matters. Displacement () is a vector quantity, telling you the straight-line change in position from start to end, including direction. Velocity () is also a vector; it's the rate at which displacement changes. Acceleration (), another vector, is the rate at which velocity changes. Always consider the direction for these quantities!
Velocity: Acceleration:
Speed is the total distance travelled per unit time (a scalar quantity).
Velocity is the rate of change of displacement (a vector quantity). The sign (+ or -) indicates direction.
Acceleration is the rate of change of velocity (a vector quantity).
Example: If 'up' is the positive direction, an object moving upwards at 5 m/s has a velocity of +5 m/s. An object moving downwards at 5 m/s has a velocity of -5 m/s. Both have a speed of 5 m/s.
The SUVAT Equations: Your Toolkit for Motion
When an object moves with uniform (constant) acceleration, we can use a set of four powerful equations to link its motion variables. These are commonly known as the SUVAT equations, named after the quantities they relate: displacement (), initial velocity (), final velocity (), acceleration (), and time (). Mastering these is crucial for exam success.
Always list your knowns () and what you need to find.
Select the SUVAT equation that includes these variables and excludes the one you don't know or need.
Remember to assign a consistent positive direction; negative values will indicate the opposite direction.
If an object starts from rest or is dropped, its initial velocity () is .
Motion Under Gravity: Special Cases
A common scenario for uniform acceleration is objects moving under gravity. Near Earth's surface, the acceleration due to gravity () is approximately downwards. This value is constant for objects in free fall (ignoring air resistance) and is crucial in many problems.
When dealing with vertical motion, always establish a positive direction (e.g., upwards or downwards) and stick to it! If upwards is positive, then 'g' will be for an object falling down.
Graphical Analysis of Motion
Graphs provide a powerful visual representation of motion. A displacement-time graph shows an object's position over time, where its gradient reveals the object's velocity. A velocity-time graph illustrates how velocity changes over time; here, the gradient gives the acceleration, and the area under the graph provides the total displacement. Curved lines on a velocity-time graph indicate non-uniform acceleration.
Displacement-time graph: Gradient = velocity.
Velocity-time graph: Gradient = acceleration.
Velocity-time graph: Area under curve = displacement.
A straight line on a velocity-time graph means uniform acceleration.
A horizontal line on a velocity-time graph means constant velocity (zero acceleration).
Motion in Two Dimensions: Projectile Power!
When an object, like a thrown ball, moves in two dimensions (e.g., horizontally and vertically), we call this projectile motion. The key insight here is that the horizontal and vertical components of motion are entirely independent of each other. This means you can apply the SUVAT equations separately to each direction. To do this, you first resolve the initial velocity into its horizontal and vertical components using trigonometry.
Horizontal motion: Constant velocity (assuming no air resistance), so acceleration .
Vertical motion: Uniform acceleration due to gravity, downwards.
The time () is the only variable common to both horizontal and vertical components.
For projectile motion, break the initial velocity into horizontal and vertical components using trigonometry. Treat each component as a separate 1D problem, but remember they share the same time of flight!
Worked examples
See the formulas applied — reveal one step at a time, like the exam.
A car accelerates uniformly from rest to a speed of in . Calculate the distance it travels during this time.
- 1
Identify knowns:
A ball is thrown vertically upwards from the ground with an initial speed of 15.0 m/s. Ignoring air resistance, calculate the maximum height it reaches. (Take g = 9.81 m/s²)
- 1
Define direction and list knowns: Let's define the upward direction as positive.
How it all connects
The big idea sits in the middle — tap a linked idea to explore the link.
Tap a linked idea to see how it connects back to the main topic — that connection is what examiners reward.
Glossary
Try to recall each definition before you reveal it.
Quick check
Answer in your head first — then tap to check. No pressure.
Revision flashcards
Flip the card. Test yourself before the exam.
What does uniform acceleration mean?
The velocity of an object changes at a constant rate.
Key takeaways
Review these before you close the topic — retrieval beats re-reading.
- ✓
Speed is the total distance travelled per unit time (a scalar quantity).
- ✓
Velocity is the rate of change of displacement (a vector quantity). The sign (+ or -) indicates direction.
- ✓
Acceleration is the rate of change of velocity (a vector quantity).
- ✓
Example: If 'up' is the positive direction, an object moving upwards at 5 m/s has a velocity of +5 m/s. An object moving downwards at 5 m/s has a velocity of -5 m/s. Both have a speed of 5 m/s.
Practice — then mark it
The whole point: a real Cambridge question, marked mark-by-mark.
9702/22 · Q2(b)
A child stands on a scooter on horizontal ground. The combined mass of the child and the scooter is 16 kg. The child starts from rest and pushes once on the ground with her foot which causes her to accelerate. The push lasts for a time of 1.1 s. The speed of the child and the scooter after the push is 0.60 m s-1. Determine the average resultant force acting horizontally on the child and the scooter during the push.
9702/23 · Q1(b)(iv)
Determine the speed at which the parcel reaches the ground.
Extra simulations & links
PhET, GeoGebra and other curated tools — open in a new tab.
Frequently asked
Checkpoint
One marked question is worth ten re-reads — close the loop before you move on.
Reading it isn’t knowing it — prove it.
Before you move on: do 9702/22 · Q2(b) on paper, snap a photo, and get examiner-style feedback on exactly where you win and lose marks.