In simple terms
A friendly intro before the formal notes — no formulas yet.
Two Facts in One Arrow
A vector is a single object that stores two facts at once: a size (its magnitude) and a heading (its direction). Numbers on their own — like or — are scalars and carry only size. Every vector operation is really just bookkeeping that respects both facts at the same time.
Think of a treasure-map instruction. 'Walk 30 paces' is a scalar — it tells you how far but not where to. 'Walk 30 paces north-east' is a vector — same size, but now with a direction, so it actually points to the treasure. Everything in this lesson is a way of combining, measuring or re-scaling those arrows without ever dropping the direction.
- 1
Write each vector in components — a column or the equivalent . Points are located by their position vectors from the origin .
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Decide the operation. To combine journeys, add. To scale a journey, multiply by a scalar. To go from point to point , subtract position vectors: .
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Work component by component. Add or subtract matching components; for a scalar, multiply every component; for magnitude, square-sum-root the components.
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Match your answer to the question. A 'vector' answer stays in vector form; a 'magnitude', 'distance' or 'length' answer is a single non-negative scalar.
Explore the concept
Use the live diagram, PhET or GeoGebra sim, and synced steps — play it, drag controls, or tap a step.
Step 1
Write each vector in components — a column or the equivalent . Points are located by their position vectors from the origin .
Key formulas
Tap any symbol to reveal exactly what it means and its units.
Full topic notes
Formal explanation with the rigour you need for the exam.
What a vector is, and how we write it
A vector is a quantity with both magnitude (size) and direction. In print it is a bold lowercase letter, ; by hand you underline it, , or cap it with an arrow, . The most useful description is by components — how far the vector reaches along each axis. You can write those components stacked as a column vector, or strung together using the base vectors , , , which point one unit along the -, - and -axes respectively. The two forms are interchangeable.
Handwritten: or ; printed: .
2D column vector: ; 3D column vector: .
Base-vector form: , where , , are the unit vectors along the axes.
The two forms say the same thing: .
Position vectors and the vector between two points
A position vector fixes a point relative to the origin : the position vector of is , and its components are simply the coordinates of . A displacement vector, by contrast, records a journey between two points and does not depend on the origin. The single most important formula in this topic connects them: the vector from to is 'finish minus start'.
The vector between two points: Its length is the distance , and reversing gives .
Adding, subtracting and scaling — algebra and geometry
Addition, subtraction and scalar multiplication all work component by component. Geometrically they have a clean picture too. Addition is head-to-tail: to form , place the tail of at the head of ; the resultant runs from the tail of to the head of (the triangle rule, equivalently the diagonal of a parallelogram). Subtraction is , adding the reversed vector. Scalar multiplication stretches the length by and flips the direction when .
Addition: — add matching components (triangle / parallelogram rule).
Subtraction: — the same as adding .
Scalar multiplication: — scale length by , reverse direction if .
Parallel vectors: non-zero , are parallel iff for some scalar .
Magnitude and unit vectors
The magnitude (or modulus) of a vector is its length — a scalar that is never negative. You find it with Pythagoras extended to three dimensions: square each component, add, then take the (positive) square root. A unit vector has magnitude exactly ; it captures a direction with the length divided out, and you get it by dividing a vector by its own magnitude. The base vectors , , are themselves unit vectors.
For : The unit vector has magnitude and the same direction as .
Square the components BEFORE you add. Because squaring destroys the sign, a negative component contributes exactly as much length as its positive twin — so and both have magnitude . Never add the raw components first; that is the single most common magnitude error.
Common mistakes examiners penalise
Reversing — writing instead of . It is finish minus start; the reversed version is and points the wrong way.
Adding components before squaring in the magnitude — writing or even . The formula is : square each component first.
Reporting a negative magnitude — a length is never negative. If a magnitude comes out negative, a sign has been mishandled.
Multiplying instead of dividing for a unit vector — , NOT . Divide each component by the magnitude.
Dividing only one component by the magnitude — the scalar multiplies EVERY component, not just the first.
Mismatching the answer type — giving a scalar when a 'vector' is asked for, or a vector when 'magnitude', 'distance' or 'length' is asked for.
Losing a sign in subtraction — e.g. , not . Bracket each vector before subtracting so no minus sign is dropped.
Model answer — marked the way our engine marks it
On Paper 1 the marks are analytic: each is tied to a specific line of working — a method mark () for the correct approach, or an accuracy mark () for the right value, where an mark is dependent on the mark before it. Follow-through (FT) means that a right method applied to a wrong earlier number still earns the marks that depend on it, and the engine accepts any correct exact form. But that protection only exists if the method is on the page. Study how each of the five marks below is earned by a specific line.
Worked examples
See the formulas applied — reveal one step at a time, like the exam.
Points and have position vectors and relative to an origin . (a) Find . (b) Find the distance . (c) Find the position vector of , the midpoint of . [6]
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(a) The vector . Use finish minus start. [M1: ] . [A1]
Given and : (a) find ; (b) find a unit vector in the direction of ; (c) find the value of for which is parallel to . [6]
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(a) Combine with scalar multiplication. [M1: scalar multiples] . [A1]
Points and are given. Find the vector , its magnitude, and a unit vector in the direction of . [5]
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Model answer — full working.
How it all connects
The big idea sits in the middle — tap a linked idea to explore the link.
Tap a linked idea to see how it connects back to the main topic — that connection is what examiners reward.
Glossary
Try to recall each definition before you reveal it.
Quick check
Answer in your head first — then tap to check. No pressure.
Revision flashcards
Flip the card. Test yourself before the exam.
Vector vs scalar
A vector has BOTH magnitude and direction (e.g. displacement, velocity, force). A scalar has magnitude only (e.g. distance, speed, mass). The magnitude of a vector is itself a scalar.
Key takeaways
Review these before you close the topic — retrieval beats re-reading.
- ✓
Handwritten: or ; printed: .
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2D column vector: ; 3D column vector: .
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Base-vector form: , where , , are the unit vectors along the axes.
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The two forms say the same thing: .
Practice — then mark it
The whole point: a real Cambridge question, marked mark-by-mark.
Get a Paper 1 question marked: solve a full vector problem with working
Get a Paper 1 question marked: solve a full vector problem with working
Frequently asked
Checkpoint
One marked question is worth ten re-reads — close the loop before you move on.
Reading it isn’t knowing it — prove it.
Before you move on: do Get a Paper 1 question marked: solve a full vector problem with working on paper, snap a photo, and get examiner-style feedback on exactly where you win and lose marks.