Skip to content

9618 · 11.1

Programming Basics

Learn how to create the fundamental elements of any program: variables and constants. We'll see how to give data a name and a type, and how to store and change values as your program runs.

Need to know

What you need to know

  • **Variable**: A named memory location whose value can change while the program is running. Use a variable for things like a user's score, their current input, or a counter in a loop.
  • **Constant**: A named memory location whose value is set once and cannot be changed. Use a constant for values that must remain fixed, such as the rate of VAT, the value of Pi, or a game's maximum number of lives.
  • **Identifier Rules**: Good practice, and often a requirement, is to use meaningful names (e.g., `PlayerScore` instead of `x`). Identifiers cannot contain spaces and usually cannot start with a number.

Explanation

Programming's Building Blocks

  1. First, identify the pieces of information your program needs to store, like a player's score or a fixed tax rate.
  2. For each piece of data, choose the most appropriate data type, such as INTEGER for a whole number or STRING for text.
  3. Declare a named container (a variable or constant) in your code, specifying its name and data type.
  4. Use the assignment operator to place an initial value into your declared variable or constant.