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9990 · 2.4.3

Buying the product — practice questions

Practice and worked examples for 9990 Buying the product. Short previews only — attempt the full question in MarkScheme against the official scheme.

Worked example 1

A supermarket adds chocolate bars and phone chargers at checkout queues. Impulse sales rise 22%. After introducing contactless payment, average transaction value increases 15% but customers underestimate their monthly spend when surveyed. A buyer returns an expensive coat after sleepless nights worrying about the cost. Explain using buying psychology and evaluate the retailer's changes.

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POS displays — impulse buying: Checkout waiting time + low-cost items = classic impulse purchase trigger. Bypasses decision stages (2.3.1) — no search or evaluation. 22% rise confirms POS effectiveness (industry standard tactic).

Contactless — pain of paying: Reduced physical money exchange weakens salience of spending (Prelec & Loewenstein) → 15% higher transactions. Shoppers underestimate spend — payment decoupled from consumption moment.

Coat return — cognitive dissonance: Expensive high-involvement purchase (2.3.1) → post-purchase dissonance (Festinger) — sleepless nights = psychological discomfort from perceived bad decisionreturn as dissonance reduction.

Evaluate — retailer benefits: Combined changes maximise revenue per visit — POS captures impulse; cashless removes spending friction.

Evaluate — consumer welfare concerns: Exploits impulsivity — checkout items target children and fatigue (end of shop). Cashless overspending — especially harmful for budget-constrained consumers. Ethical tension — profit vs financial wellbeing. Returns policy partially protects but dissonance causes distress before return.

Worked example 2

A coffee shop tracks its sales over two weeks. In Week 1, a display of croissants (£2.50 each) is located on a side counter. They sell 350 croissants to 1,400 customers. In Week 2, they move the croissants to a new Point of Purchase (POP) display next to the till. In Week 2, they sell 455 croissants to the same number of customers (1,400). Data also shows that the average transaction value (ATV) for customers paying by card is £7.80, while for cash customers it is £5.20.

(a) Calculate the percentage increase in weekly croissant sales after moving them to the POP display. (b) Calculate the increase in weekly revenue from croissants. (c) Using your knowledge of consumer psychology, explain the difference in ATV between card and cash customers and calculate the percentage difference.

Show solution outline

Part (a): Percentage increase in sales

  • Step 1: Find the absolute increase in units sold.
    • New sales (Week 2) = 455 croissants
    • Old sales (Week 1) = 350 croissants
    • Increase = 455 - 350 = 105 croissants
  • Step 2: Calculate the percentage increase.
    • Formula: (Increase / Original Amount) x 100
    • Calculation: (105 / 350) x 100 = 0.3 x 100 = 30%
  • Answer: There was a 30% increase in croissant sales. This demonstrates the effectiveness of POP displays in triggering impulse purchases by increasing product salience at the moment of decision.

Part (b): Increase in weekly revenue

  • Step 1: Calculate the revenue increase.
    • Formula: Increase in units sold x Price per unit
    • Calculation: 105 croissants x £2.50/croissant = £262.50
  • Answer: The weekly revenue from croissants increased by £262.50.

Part (c): Explanation and calculation for ATV difference

  • Explanation: The difference is explained by the 'pain of paying' theory. Paying with physical cash (£5.20) is psychologically more 'painful' as it involves a tangible loss. Card payments (£7.80) are more abstract and less salient, creating a psychological distance from the expenditure. This 'cashless effect' reduces spending inhibition, leading to a higher average transaction value.
  • Step 1: Find the absolute difference in ATV.
    • Difference = ATV (Card) - ATV (Cash)
    • Calculation: £7.80 - £5.20 = £2.60
  • Step 2: Calculate the percentage difference relative to the cash ATV.
    • Formula: (Difference / Cash ATV) x 100
    • Calculation: (£2.60 / £5.20) x 100 = 0.5 x 100 = 50%
  • Answer: Card customers spend 50% more on average than cash customers, supporting the 'pain of paying' concept.